![]() This means you also don't need to store any values for weapons you did or did not pick up making the overal proces much easier. All the other times there will already be an inventory to speak of which will be kept. If you set that to True it will only run the first time the player spawns. The only reason its in there is because it has the option "Run once". So the actual logic chain you need is this: Every checkpoint later on will be fine by keeping the inventory alone. The reality is that you only want the base loadout given to the player on the very first start. My mistake was that I defaulted to the start loadout on each spawn. When you choose to keep your inventory in the gameplay settings this actually does keep your current weapons (regardless of pickup order). Yes I have made an error when it comes to keeping your weapons in that video and I will amend it in the future.
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